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skulls and feathers

made from scratch in Blender:

-distorted skull made from HP sculpture, retopology, normal map baked on LP from multires, texture done procedurally
-diamond dust made procedurally on skull material
-feathers made from hair particles
-rendered in Cycles
-post-processed in compositor
-few touch-ups in PS

scene:
-fog done from procedural volumetric texture
-mud made from textures from texture haven

For better anatomy understanding I used skull references from Gusztav Velicsek
https://www.artstation.com/artwork/zAZXND